Thursday, February 12, 2026

v1.49

 - MawiSadi's fix to random mana seeds required never reaching the maximum value

- Fix Christmas palette issues in dragon arenas

- Slivu's fix to prevent near-game-start autosaves from breaking progression flags

- Slivu's fix to LZ77 compression to speed up ROM generation

- Slivu's changes to logging to speed up ROM generation

Download from GitHub.

Wednesday, March 26, 2025

v1.48

  • Cyber's fix to race mode randomization, to prevent racemode seeds from accidentally being similar to same-seed non-racemode seeds
  • Cyber's fix to open world min/max level setting when only one of the two values was set
  • Move one enemy in northtown castle away from a door to minimize autosave softlocks
Download from GitHub

Wednesday, January 1, 2025

v1.47

- Fix Open World issue #76 where some bosses could be out of bounds on Triple Tonpole map in Ice Castle

- Fix Open World issue #72 where sometimes gift deliveries to Southtown Password Guy were uncompletable.

- Some changes to Open World hints under #81

Download from GitHub.

Wednesday, November 13, 2024

v1.46

 Add Cyber's race mode option for rando races.

Download from Github.

Wednesday, October 9, 2024

v1.45

- Cyber's fix to a few issues in open world logic

- Cyber's fix to a few plando issues

Download from GitHub

Wednesday, September 25, 2024

v1.44

 - fix weapon orb rewards not being swapped properly for vanilla rando mode.

- add weapon orb swaps for vanilla/open and element swaps for vanilla rando to spoiler log.

Download from GitHub

Wednesday, September 18, 2024

v1.43

- fix garbage graphics showing up in hash display after soft reset

- revert player AI defaults to aggressive; they had been passive since the first github build

- fix random enemy spawns for open world

Download from GitHub

Wednesday, September 11, 2024

v1.42

- fix issue where christmas mode + flammie in logic options selected together would start you at potos, and often the seed was uncompletable

- fix issue where selecting less than 8 gifts for christmas mode would throw an exception

- fix a few issues where generated code for custom item names could roll over a rom bank boundary and crash the game when opening the ring menu

Download from GitHub

Wednesday, September 4, 2024

v1.41

- fix issue where open world "oops all" = random was throwing an exception.

Download from GitHub

Wednesday, August 28, 2024

v1.40

- fix issue where "bosses" stat growth mode for open world was not working since 1.37, and enemies still had vanilla stats

- embed dependent DLLs in the binary to fix issues with update detection

- add music pack detection

Download from GitHub


Wednesday, August 21, 2024

v1.39

 - Add a few nesos and fix the name of one existing nesoberi

- Cyber's fix to "find characters at current level" for open world

- Fix a couple boss maps putting you on the wrong layer in boss rush mode

- Fix "starts with" prizes not working for open world plando, and some other plando adjustments

- Fix text not wrapping properly at the start of open world "flammie drum in logic" seeds

- Fix boss doors in ancient cave warping you to the wrong map, or a non-existent map

- Fix ancient cave element NPCs glitching out because they were trying to move, and didn't have a movement animation

- Fix issue where ancient cave ruins exit on the bottom of the map would sometimes warp you back to inside the wall on floor 1

Download from GitHub

Tuesday, August 13, 2024

v1.38

- Fix issue with Chaos mode length trackbar always selecting the minimum value.

- Fix issue where Open World "kinda easy" and "sorta hard" difficulties were not able to generate.

- Modify version update check to look at Github tags instead of a text file on my Dropbox, which probably wasn't even working anymore.

 Download from Github.

Saturday, August 10, 2024

v1.37

 The first open-source release.

A lot of things have changed internally, and several things have been fixed.  Some things may still be broken, but a lot of testing has been run on the new build.

This is the first step toward getting some other people working on this project, and also toward eventually bringing it into Archipelago.

Music has been moved to an external pack to avoid keeping it in Github.

Releases here will include the music pack.  Releases on Github will not.

Link to Github repo

Link to v1.37

Sunday, October 15, 2023

v1.36

 A couple minor fixes.

- Fix issue where running with command-line in a Mono environment would throw an Exception.

- Fix issue with dialogue advancement when starting with girl or sprite in "flammie drum in logic" setting.

Link

Friday, October 13, 2023

v1.35

 A bunch of new things.

- Add plandomizer for open world.  You can use it to override prize locations, orb elements, starting weapons, boss locations, and boss elements.

- Add flammie drum in logic setting for open world.  This will add flammie drum into the prize pool and start you in Potos.  Cannon travels are all available.  This also adds the elemental orb in the middle of upper land back in.

- Mystery seeds will sometimes put flammie drum in logic.

- Fix a couple issues with Christmas item delivery mode

- Fix issue where Ancient Cave (and probably Boss rush/chaos) were crashing immediately for a few versions now.

- Ten new nesos

- Add ability to generate an open world seed with command-line parameters and never show a UI.  This is mainly for weekly seeds on the discord, but if you want to use it, you have to specify:

srcRom=(path)

dstRom=(path)

seed=xx

options=xx

- Fix issue where with very high levels, sometimes Tonpole would softlock and not be beatable.

Link

Wednesday, October 5, 2022

v1.34

 Just a fix for that one new annoyance thing for now.

- Fix issue where "magic rope death fix" hack added in v1.33 would cause item animations to appear on the wrong character.

Link

Tuesday, September 20, 2022

v1.33

 Larger things are in the works, but this hydra thing was sort of a high priority fix.

- Fix Z position of hydras, tropicallos, spring beaks, and snakes to 0 so they should always be hittable by any weapon on any map.  Also no longer allow hydras on lich map since they get all disconnected and weird.

- Fix status glow check for luna crits buff to consistently show up.

- Fix animation of magic rope for girl and sprite to not allow them to be damaged during it.

- Fix Ho-oh's name in pokedex.

- Minor fixes to a couple imported songs.

Link


Saturday, March 26, 2022

v1.32

 A few small fixes for now.

- Adjustments to the difficulty of "enemies level on boss kills" setting for open world, which was a little too difficult on normal mode previously.

- Move the enemies in the NTR treasure room up 3 tiles, to avoid a potential softlock when having an autosave there and dying immediately upon load.

- Fix the text that says you can enter 6 letters for a character name to say you can enter 12 letters.

- Small fix to one of the nesoberi names in hint dialogue.

Link


Monday, March 21, 2022

v1.31

 A quick bugfix and a few small features.

- Add minimum starting level option for open world.  If characters are set to join "at your level," they still will, but your first one will be the specified level.

- Add option (default on) to allow cup of wishes and revive spell to be used on characters that have 0 HP but haven't "died" yet (vanilla requires them to "see the reaper" before they can be targeted and revived).

- Add option (default on) to allow candy and chocolate to provide healing for characters that are at 0 HP but haven't "died" yet, similar to how Royal Jam can be used in vanilla.

- Fix issue where ROM generation would sometimes fail with an exception if Rina nesoberi was chosen for open world, because I forgot to set a couple of the images as embedded resources.  There was maybe a 1/80ish chance of this happening for any given seed, and it's been around for a few versions now.  Whoops!




Link

Sunday, March 13, 2022

v1.30

 A few random new features and fixes.

- Fix hydras being unhittable on parts of the Spikey Tiger map.

- Force locale to en_us for decimal conversions so floating point options values always use "." instead of "," and can be parsed properly.

- Add option (default off) to remove damage canceling for moogle belt/midge mallet, or for items altogether.

- Add option for 4-8 gifts delivered (was always 8 before) in Christmas gift goal.

- Fix issue where snowman, engulf, or other movement-freezing status would lock up the game when stepping on a whip post with the recent change to speed whip posts up.

- You no longer have to face the correct direction to use the "fast whip" on whip posts; just step on the tile and it will face you the right way and jump.

- Elinee's nesoberi can now offer you up to 3 hints for randomly-chosen important items you don't currently have.  Walk above the nesoberi to pat it and receive a hint.  When you find that item, the hint will change.

- Add option (default on) to display a minimap in the corner for Flammie flight, with indicator of current position and direction.


- Fix issue where MP absorb would eventually give 0 MP when enemies were set to have infinite MP.

- Small fixes to some imported music tracks.

Link