Saturday, November 24, 2018


Misc stuff.

- Minor improvements in Lufia 2 and FF4 imported songs
- Ice weapons now slow instead of snowmanning, and thunder weapons, which used to slow, now stun.
- Fix the flashing water issue in Halloween (and Christmas) mode
- Add first drop of Christmas mode.  This is mostly a collection of silly graphical/palette changes that make various things icy/Christmasy.  I may add more to this as time goes on here.

Friday, November 16, 2018


Fixes and such.

- Don't allow the first weapon of any type to be a trash weapon
- Fix issue where x/y wasn't properly checked for ring menus and you could still sometimes open a menu offscreen and softlock the game
- Add FF10's "To Zanarkand" to the imported random music


Sunday, October 28, 2018


Mostly minor changes.

- Fix issue where talking to the Sylphid seed before getting Sylphid in rando mode with reduced dialogue would raise your mana power twice.
- Some palette tweaks for Halloween mode
- Minor improvements to a few imported songs
- Option (default on) to fix a vanilla minor graphical issue with edges of screen when flying on Flammie


Tuesday, October 16, 2018


A few random things.

- Fix palette issues with some enemies in the halloween randomizer mode.
- Remove a few bosses from the north town castle roof map since they don't work with slow-moving BG2 layers.
- Fix north town castle roof map palette in halloween randomizer mode.
- Add one FF6 song to the music mix ("Searching for Friends," the World of Ruin airship theme); more likely coming later.
- Add fast transitions option (default off) to disable fade effect and slightly speed up all map transitions.


Wednesday, October 10, 2018


Mostly just a silly thing.

- Add halloween mode to rando.  This makes the palettes look darker/fall-like, picks enemies that are halloweenish, increases drop rate and makes candies drop a lot.  I'll probably do a similar pointless thing for Christmas.
- Fix pitch issues with one sample in FF5's third overworld theme.


Saturday, October 6, 2018


Oh oops.  Another one.

- Fix issue with elemental weapons sometimes not getting the right damage multiplier.




- Remove "Sacrifice Part 3" for now since it seems to be having length issues still, and generating corrupted sounds when it plays in-game.
- Add "High Tension Wire" from SD3 to replace it for now.
- A few minor tweaks to weapons.