Sunday, May 19, 2019


I'm mostly working on a new mode that's going to take a lot of time, but here's a few new minor things.

- Various changes/fixes to imported music and add a few new songs
- Add global options for more precise damage percentages, and running not to cost energy.  Both default off.
- Add enemy difficulty option in randomizer mode.  This will scale up (or down) enemy stats.  Currently includes: HP, Str, Agi, Wis, Int, Evade, Mg Evade, and Mg Def.


Tuesday, April 23, 2019


- Fix issue where Tsunamis could spawn in orb rooms of grand palace and despawn the orbs.

This is a hotfix for NYRambler's stream on Randomania today.

More stuff should be coming soonish.


Saturday, November 24, 2018


Misc stuff.

- Minor improvements in Lufia 2 and FF4 imported songs
- Ice weapons now slow instead of snowmanning, and thunder weapons, which used to slow, now stun.
- Fix the flashing water issue in Halloween (and Christmas) mode
- Add first drop of Christmas mode.  This is mostly a collection of silly graphical/palette changes that make various things icy/Christmasy.  I may add more to this as time goes on here.

Friday, November 16, 2018


Fixes and such.

- Don't allow the first weapon of any type to be a trash weapon
- Fix issue where x/y wasn't properly checked for ring menus and you could still sometimes open a menu offscreen and softlock the game
- Add FF10's "To Zanarkand" to the imported random music


Sunday, October 28, 2018


Mostly minor changes.

- Fix issue where talking to the Sylphid seed before getting Sylphid in rando mode with reduced dialogue would raise your mana power twice.
- Some palette tweaks for Halloween mode
- Minor improvements to a few imported songs
- Option (default on) to fix a vanilla minor graphical issue with edges of screen when flying on Flammie


Tuesday, October 16, 2018


A few random things.

- Fix palette issues with some enemies in the halloween randomizer mode.
- Remove a few bosses from the north town castle roof map since they don't work with slow-moving BG2 layers.
- Fix north town castle roof map palette in halloween randomizer mode.
- Add one FF6 song to the music mix ("Searching for Friends," the World of Ruin airship theme); more likely coming later.
- Add fast transitions option (default off) to disable fade effect and slightly speed up all map transitions.


Wednesday, October 10, 2018


Mostly just a silly thing.

- Add halloween mode to rando.  This makes the palettes look darker/fall-like, picks enemies that are halloweenish, increases drop rate and makes candies drop a lot.  I'll probably do a similar pointless thing for Christmas.
- Fix pitch issues with one sample in FF5's third overworld theme.