- Add open world option (default off) for minimum and/or maximum level to apply to enemies based on approximate level for an area in vanilla. For example, enemies in the Pure Lands will be at least level 45 if minimum is enabled, and at most level 50 if maximum is enabled. This may ease difficulty at high levels on some harder modes and might need to be adjusted a bit as it gets tested.
- Fix preset for Menblock Insanity% to have aggressive bosses enabled (previously it was getting disabled)
- Some minor adjustments to enemy stats in open world. Physical damage output from enemies should be flattened a bit (ie, high damage enemies will do a little less, and low damage enemies will do a little more), and high physical defense enemies (tomato men, chess knights, etc) should have a bit more defense.
- More neso
Next major thing is probably bingo for open world. I've been looking at how to render a new menu for it. It will involve a bunch of new code, new sprites/tiles to move around, input handling, etc. Time consuming. But should be neat in the end