Monday, May 25, 2020

v1.06

A bunch of random fixes.

- Fix issue with logic on Elinee Castle whip chest that could lead to rare open world softlocks
- Fix issue where Sylphid location would give you the wrong element and you'd softlock in vanilla randomizer if dialogue shortening was disabled
- Don't autosave at that spot in ice country where it sticks you in a tree when you reload
- Make the Iffish enemies outside the Undine cave show up in open world
- Move mountains-area Neko down near the entrance of the same map to improve his accessibility/spawn rate
- Set default gp/exp multiplier to 2x for vanilla randomizer
- Move Boreal Face boss to the top of his map so it's not right next to you when you load in
- Remove Hydra and Jabberwocky from Agegrpoalpaieprogpolian map since they have layer issues

Link

Monday, May 11, 2020

v1.051

Quick fix to a thing I just broke.

- Fix issue where timed mode was not ticking from a new game, and also an issue where timed mode enemy levelup message could sometimes just say Unicorn Helm over and over.

Link

Sunday, May 10, 2020

v1.05

v1.05

- Add three new difficulty levels for open world.  One between each existing level, and then a really hard one I'm calling "Impossible."
- Fix bug where timed enemy scaling would exceed level 99
- Fix issue with names of enemies when they reached high levels
- Shift Fire Gigas's location up a little bit so certain bosses (snake) don't spawn right on top of you
- Add FFMQ Boss Theme to random battle themes
- Add version tag to ROM for tracker version matching

Link

Wednesday, May 6, 2020

v1.04

v1.04

- Don't autosave in Hydra or Kettlekin rooms so you don't get stuck at those bosses
- Fix softlock that could happen if you started without the boy and he had a key weapon (axe/whip/sword)
- Add option (default on) to pause the timed open world enemy growth when in menus/dialogue/Flammie
- Fix a couple event flag sets to support auto-tracking; this should not affect the game in any way

Link


Sunday, April 19, 2020

v1.03

A few new fixes.

- Add general option to not save control inversion so when you reload with confusion status it doesn't get "permanently" screwed up.  Also don't invert controls in menu or flammie when this is enabled.
- Fix issue where dying at Mech Rider 1 in vanilla randomizer mode would put you in the desert ship and you'd be softlocked there
- Fix issue where dying in one room in NTR would break the autosave

Link

Tuesday, April 14, 2020

v1.021

Minor fix

- Fix an issue where one Watts would sometimes give bad dialogue and not open his upgrade menu
- Reduce logging for open world manual complexity roms

Link

Sunday, April 12, 2020

v1.02

Fix a thing.

- Fix issue where spell orbs in sunken continent were not all triggerable in no-sprite or no-girl runs.

Link