Thursday, October 10, 2019

v0.999995

A few small updates.

- To the previous whip fix, add an extension of the whip's downward hitbox that.. may?? fix that issue better than the last fix did?
- When loading game save files, if autosaves are enabled, always default to the autosave as the selected item.
- Don't autosave when exiting rooms that modify the death event, as this can cause you to respawn halfway through an event and not get revived.  This includes the Jehk doppleganger room, Santa fight, and intro section before Mantis Ant.
- Add option to be able to target anything currently spawned regardless of whether it's currently on-screen.  This defaults to enabled, for now.  If it ends up causing problems, I'll default it to disabled.
- Add option for how status ailments for enemies will be determined.  Default to the previous method of determining by location.  Add option to keep ailment by enemy species, and a few difficulty levels worth of randomized ones.

Link

Saturday, August 24, 2019

v0.999994

A couple fixes.

- Adjust background layers of Hydra room so that other bosses can move around there.
- Fix (I think) an issue where certain enemies' existence would make it so whip posts couldn't be used.
- A couple minor tweaks to imported music

Link

Friday, August 16, 2019

v0.999993

Some more random stuff.

- When dialogue shorten option is selected, also remove a bunch of NPCs from various towns, to reduce lag.
- Option to make Gigas bosses not split into energy blobs, currently defaulted to enabled.
- Remove the need to talk to the moogles in upper land to trigger the four seasons event; it will auto trigger after clearing the pebblers.  This was mainly changed since most of the moogles are gone now for lag reduction.
- Add a check for newer version of the randomizer, and a little label that shows up with a link to the blog if one exists.
- No longer disallow selection of player menus if that player is off screen, as this had some minor bugs/annoyances with the order of menu selection.  Restrict all menus to safely-on-screen coordinates so not to cause the menu softlock where the menu just spins over and over.  IF THIS STILL HAPPENS PLEASE LET ME KNOW.

Link

Monday, August 12, 2019

v0.999992

A quick fix and one other thing.

- Change the way I randomize enemies to prioritize enemies that shouldn't be duplicators/summoners (to prevent despawning key objects)
- Add FF7 boss theme to the randomized battle themes in randomizer mode

Link

Sunday, August 11, 2019

v0.999991

Random fixes

- Autosave won't be written immediately upon save file load (which executes a door, and previously triggered it); only when actually going through a door
- Fix ability to skip werewolf and dark stalker fights by talking to NPCs
- Maybe fix weapon ordering issue where you can't select the Javelin if the girl leaves your party and then comes back

Link

Saturday, August 3, 2019

v0.99999

A batch of eLmaGus-related fixes:

- Add option for auto-saves in randomizer mode
- Workaround for issue where fire palace boss room was closed off upon entry
- Don't allow Steelpion enemy to be randomized to a summoner-type enemy so the springy dude on map 432 doesn't get despawned.

Link

Sunday, May 19, 2019

v0.99998

I'm mostly working on a new mode that's going to take a lot of time, but here's a few new minor things.

- Various changes/fixes to imported music and add a few new songs
- Add global options for more precise damage percentages, and running not to cost energy.  Both default off.
- Add enemy difficulty option in randomizer mode.  This will scale up (or down) enemy stats.  Currently includes: HP, Str, Agi, Wis, Int, Evade, Mg Evade, and Mg Def.

Link