Friday, January 10, 2020


Some fixes to vanilla that happened over the course of open world development.

- Don't autosave in boss rooms, or in a few other spots where loading can get messed up
- Fix issue where the buy multiple items hack could cause you to get the wrong weapons
- Fix issue where if data sizes lined up just right, the title screen changes wouldn't load and the rom would just load to a black screen
- Don't let level 9 weapons be trash weapons
- Fix issue where Vampire wouldn't be able to move around on some maps
- Add option (default on) to bypass the strange mana magic damage calculation that accounts for all your weapon levels and sub-levels (automatic +anywhere from 0-7 weapon charge levels for mana sword depending on your weapons), and just give it a decent fixed damage bonus instead (+6 always)
- Start writing help pages for each mode

Open world mode is coming soon-ish.  For those who aren't there, there is a beta drop of it on the Discord you can try out.


Friday, November 15, 2019


A new quality of life thing that ehhh may or may not work perfectly yet.

- Add option (default on) to allow buying multiple consumables at once.  Default to as many as you can hold/afford.  Use dpad to select another amount.
- Some minor tweaks to imported music.


Thursday, October 10, 2019


A few small updates.

- To the previous whip fix, add an extension of the whip's downward hitbox that.. may?? fix that issue better than the last fix did?
- When loading game save files, if autosaves are enabled, always default to the autosave as the selected item.
- Don't autosave when exiting rooms that modify the death event, as this can cause you to respawn halfway through an event and not get revived.  This includes the Jehk doppleganger room, Santa fight, and intro section before Mantis Ant.
- Add option to be able to target anything currently spawned regardless of whether it's currently on-screen.  This defaults to enabled, for now.  If it ends up causing problems, I'll default it to disabled.
- Add option for how status ailments for enemies will be determined.  Default to the previous method of determining by location.  Add option to keep ailment by enemy species, and a few difficulty levels worth of randomized ones.


Saturday, August 24, 2019


A couple fixes.

- Adjust background layers of Hydra room so that other bosses can move around there.
- Fix (I think) an issue where certain enemies' existence would make it so whip posts couldn't be used.
- A couple minor tweaks to imported music


Friday, August 16, 2019


Some more random stuff.

- When dialogue shorten option is selected, also remove a bunch of NPCs from various towns, to reduce lag.
- Option to make Gigas bosses not split into energy blobs, currently defaulted to enabled.
- Remove the need to talk to the moogles in upper land to trigger the four seasons event; it will auto trigger after clearing the pebblers.  This was mainly changed since most of the moogles are gone now for lag reduction.
- Add a check for newer version of the randomizer, and a little label that shows up with a link to the blog if one exists.
- No longer disallow selection of player menus if that player is off screen, as this had some minor bugs/annoyances with the order of menu selection.  Restrict all menus to safely-on-screen coordinates so not to cause the menu softlock where the menu just spins over and over.  IF THIS STILL HAPPENS PLEASE LET ME KNOW.


Monday, August 12, 2019


A quick fix and one other thing.

- Change the way I randomize enemies to prioritize enemies that shouldn't be duplicators/summoners (to prevent despawning key objects)
- Add FF7 boss theme to the randomized battle themes in randomizer mode


Sunday, August 11, 2019


Random fixes

- Autosave won't be written immediately upon save file load (which executes a door, and previously triggered it); only when actually going through a door
- Fix ability to skip werewolf and dark stalker fights by talking to NPCs
- Maybe fix weapon ordering issue where you can't select the Javelin if the girl leaves your party and then comes back