Tuesday, October 19, 2021

v1.23

 A bunch of random new stuff.

- Add "version=xx.xx" to options string, and a warning message if the pasted options don't match the current version, or don't have a version defined.

- Option (default on) to show zero damage when attacks are evaded, to give a better idea of whether you actually hit the hitbox of a boss or not.  More adjustments/display options may be coming for this.

- Open world - add unkillable rabite in the wall at wind palace so the sprite's spells can be grinded up there at the free restore point.

- Open world - "always poisoned" only takes effect once you've picked up the starter weapon.

- Fix issue where I was changing the default player AI grid settings, but the display in the menu didn't reflect this.  It's worth noting that these settings actually do almost nothing, except offer some minor stat changes.

- Open world - fix an issue where a couple enemy stats were getting positioned incorrectly in RAM.  CON was getting the INT value; INT was getting the WIS value, and WIS was getting whatever was there.  Fixing this will likely 1. lightly reduce the defense of enemies, since now their CON will be 1, as in vanilla; and 2. increase healing power of enemies, since they actually have WIS now.  This may make the wall fight a little trickier.

- Open world - reduce HP of high-HP enemies slightly, and increase HP of low-HP enemies slightly.

- Open world - move one enemy from right outside of Jehk's cave that could potentially hit you as soon as you exit.

- Open world - add boss swap information to spoiler log.

Link