Monday, April 19, 2021

v1.16

 Couple things got busted that are causing a lot of problems.

- Back out the snap dragon map fix as it's making some walls impassable on that tileset.

- Fix issue where randomized element orbs in grand palace were showing the randomized element, but still only accepting the old element.

Link

Sunday, April 18, 2021

v1.15

 - Fix some graphical glitches caused by the previous version.

- Add option (default on) to randomize the spell trigger orbs in the sunken continent, and provide some hints for which spells you'll need and not need

- Fix issue where bosses would move out of bounds on map 430 (snap dragon arena)

- Ensure at least one of each gear piece available at randomized shops, for easier completion of the gift exchange mode

Link

Saturday, April 10, 2021

v1.14

 A couple small things.

- Add option for min/max seeds that it will roll when you pick "Random" for mana tree revival seeds required, so you can have it be like 5-7 randomly for example.

- When playing with girl and no sprite, allow sylphid and salamando spell trigger orbs to spawn, in addition to lumina ones.

- When using Christmas map palettes in open world, ignore "Map palette randomization" since applying both palette hacks looks really bad.

- Move a couple enemies to account for immediately dying when entering a map with "aggressive enemies" turned on.

- Change how sample table is handled for imported FFMQ music, as maybe a fix to issues seen with the FFMQ battle 1 theme.

Link