A couple small things.
- Add option for min/max seeds that it will roll when you pick "Random" for mana tree revival seeds required, so you can have it be like 5-7 randomly for example.
- When playing with girl and no sprite, allow sylphid and salamando spell trigger orbs to spawn, in addition to lumina ones.
- When using Christmas map palettes in open world, ignore "Map palette randomization" since applying both palette hacks looks really bad.
- Move a couple enemies to account for immediately dying when entering a map with "aggressive enemies" turned on.
- Change how sample table is handled for imported FFMQ music, as maybe a fix to issues seen with the FFMQ battle 1 theme.
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