We're gonna try with these settings for now. If any of the difficulty levels doesn't feel appropriately difficult, let me know and we can figure out how best to tweak it.
- Weapons are randomized. They will have random effects, stat changes, palettes, icons, and names. The names are taken from various other video game, TV, and movie sources.
- Zhade's shorter chest-opening animation hack
- Some rebalancing of enemy stats
- Mana Magic is removed for now
- The timer doesn't start until you finish flipping through the starting dialogue.
Next up: Probably cave tileset for v0.50, in conjunction with any fixes for v0.4x