Sunday, October 28, 2018

v0.99994

Mostly minor changes.

- Fix issue where talking to the Sylphid seed before getting Sylphid in rando mode with reduced dialogue would raise your mana power twice.
- Some palette tweaks for Halloween mode
- Minor improvements to a few imported songs
- Option (default on) to fix a vanilla minor graphical issue with edges of screen when flying on Flammie

Link

Tuesday, October 16, 2018

v0.99993

A few random things.

- Fix palette issues with some enemies in the halloween randomizer mode.
- Remove a few bosses from the north town castle roof map since they don't work with slow-moving BG2 layers.
- Fix north town castle roof map palette in halloween randomizer mode.
- Add one FF6 song to the music mix ("Searching for Friends," the World of Ruin airship theme); more likely coming later.
- Add fast transitions option (default off) to disable fade effect and slightly speed up all map transitions.

Link

Wednesday, October 10, 2018

v0.99992

Mostly just a silly thing.

- Add halloween mode to rando.  This makes the palettes look darker/fall-like, picks enemies that are halloweenish, increases drop rate and makes candies drop a lot.  I'll probably do a similar pointless thing for Christmas.
- Fix pitch issues with one sample in FF5's third overworld theme.

Link

Saturday, October 6, 2018

v0.99991

Oh oops.  Another one.

- Fix issue with elemental weapons sometimes not getting the right damage multiplier.

Link

v0.9999

Hmm.

- Remove "Sacrifice Part 3" for now since it seems to be having length issues still, and generating corrupted sounds when it plays in-game.
- Add "High Tension Wire" from SD3 to replace it for now.
- A few minor tweaks to weapons.

Link

Friday, October 5, 2018

v0.9998

A bunch of things.

- Add SD3's "Sacrifice Part 3" to the list of random battle themes.
- Various fixes to a bunch of imported music.
- Increase the chances of getting elemental weapons.
- Add a few elemental weapon types.  All 8 elements should be able to come up now.

Link

Thursday, October 4, 2018

v0.9997

Things

- Fix crash when trying to load options screen after generating a rom
- When melee elemental damage enabled, also enable Luna/Dryad defenses, which are present on enemy data but actively disabled in vanilla
- Fix name of Mana Sword in randomizer mode, which was previously just empty string

Link

Wednesday, October 3, 2018

v0.9996

One fairly major new thing.

- Add option (default on) so elemental sabers cause increased damage to the correct element, and decreased damage to the wrong one.  Additionally, randomized weapons will sometimes have their own element--weapons that cause burn status will be fire element for example, and deal additional damage to enemies weak to Salamando, and less damage to enemies weak to Undine.  Note that Gigases casting saber spells on your party is no longer useless--it will actually decrease melee damage against him.

This has been tested fairly thoroughly but let me know if any damage seems wrong or something crashes.

Link

Tuesday, October 2, 2018

v0.9995

A couple more changes.

- Fix damage total value in end-of-game statistics.  I think these are still semi-broken on occasion for some unknown reason but this one issue has been fixed.
- Add the imported songs to the music that can come up on flammie drum in AC/Bossrush/Chaos modes.
- Fix name of flammie drum in those modes to be "Random Music" again.
- Add 1.5x enemy species damage, which random weapons have always claimed they had, but until now, lied about.

Link

Monday, October 1, 2018

v0.9994

A few random things:

- Add default-on option to increase weapon leveling speed, like I've had for magic levels for a while.
- For modes with generated enemy stats, add experience level to the stats so that weapons level better.
- List randomizer mode first since it's become the most polished mode over the last month or so, though I'd like to bring some of those changes into the older modes soon as well.
- By request, include FF4's "Within the Giant" as a random dungeon theme.

Link