- fix issue where open world "oops all" = random was throwing an exception.
Download from GitHub
- Add a few nesos and fix the name of one existing nesoberi
- Cyber's fix to "find characters at current level" for open world
- Fix a couple boss maps putting you on the wrong layer in boss rush mode
- Fix "starts with" prizes not working for open world plando, and some other plando adjustments
- Fix text not wrapping properly at the start of open world "flammie drum in logic" seeds
- Fix boss doors in ancient cave warping you to the wrong map, or a non-existent map
- Fix ancient cave element NPCs glitching out because they were trying to move, and didn't have a movement animation
- Fix issue where ancient cave ruins exit on the bottom of the map would sometimes warp you back to inside the wall on floor 1
Download from GitHub
- Fix issue with Chaos mode length trackbar always selecting the minimum value.
- Fix issue where Open World "kinda easy" and "sorta hard" difficulties were not able to generate.
- Modify version update check to look at Github tags instead of a text file on my Dropbox, which probably wasn't even working anymore.
Download from Github.
The first open-source release.
A lot of things have changed internally, and several things have been fixed. Some things may still be broken, but a lot of testing has been run on the new build.
This is the first step toward getting some other people working on this project, and also toward eventually bringing it into Archipelago.
Music has been moved to an external pack to avoid keeping it in Github.
Releases here will include the music pack. Releases on Github will not.
A couple minor fixes.
- Fix issue where running with command-line in a Mono environment would throw an Exception.
- Fix issue with dialogue advancement when starting with girl or sprite in "flammie drum in logic" setting.
A bunch of new things.
- Add plandomizer for open world. You can use it to override prize locations, orb elements, starting weapons, boss locations, and boss elements.
- Add flammie drum in logic setting for open world. This will add flammie drum into the prize pool and start you in Potos. Cannon travels are all available. This also adds the elemental orb in the middle of upper land back in.
- Mystery seeds will sometimes put flammie drum in logic.
- Fix a couple issues with Christmas item delivery mode
- Fix issue where Ancient Cave (and probably Boss rush/chaos) were crashing immediately for a few versions now.
- Ten new nesos
- Add ability to generate an open world seed with command-line parameters and never show a UI. This is mainly for weekly seeds on the discord, but if you want to use it, you have to specify:
srcRom=(path)
dstRom=(path)
seed=xx
options=xx
- Fix issue where with very high levels, sometimes Tonpole would softlock and not be beatable.