Sunday, March 13, 2022

v1.30

 A few random new features and fixes.

- Fix hydras being unhittable on parts of the Spikey Tiger map.

- Force locale to en_us for decimal conversions so floating point options values always use "." instead of "," and can be parsed properly.

- Add option (default off) to remove damage canceling for moogle belt/midge mallet, or for items altogether.

- Add option for 4-8 gifts delivered (was always 8 before) in Christmas gift goal.

- Fix issue where snowman, engulf, or other movement-freezing status would lock up the game when stepping on a whip post with the recent change to speed whip posts up.

- You no longer have to face the correct direction to use the "fast whip" on whip posts; just step on the tile and it will face you the right way and jump.

- Elinee's nesoberi can now offer you up to 3 hints for randomly-chosen important items you don't currently have.  Walk above the nesoberi to pat it and receive a hint.  When you find that item, the hint will change.

- Add option (default on) to display a minimap in the corner for Flammie flight, with indicator of current position and direction.


- Fix issue where MP absorb would eventually give 0 MP when enemies were set to have infinite MP.

- Small fixes to some imported music tracks.

Link

Sunday, February 20, 2022

v1.29

 Various additions.

- Tonpole has a normal, scaled amount of MP when boss element rando is applied (as opposed to being limited to 6), since his spell pool isn't limited to Cure Water anymore.

- Default-on open world option to automatically leap across whip post spots if you have the whip.  You don't need it equipped, or to use it -- just to own the whip and step there facing the correct direction.

- Fix a few boss/map combos that were found to be unhittable after 1.28's changes were added.  This includes:

     - Tropicallo arena: hydras, snakes

     - Jabberwocky arena: snakes

     - Hydra arena: snakes

     - Axe beak arena: hydras, snakes

Please let me know if there are any other maps where you have trouble hitting a certain boss.  If it's a run-stopping problem, you can use the bossFixedZ=yes option for now to revert to the way it used to determine boss Z values.

- Allow 12 letter name entries, and address a vanilla issue where moving the cursor on the name entry added an annoying delay before you could enter another letter.

- Option for enemies to have infinite MP.

- Add Mia & Lanzhu nesos

- Lime Slime will now have a random flavor in open world.

- Option to disable trash weapons that come up a small percentage of the time.  They are still enabled by default.

- Add some numeric options for open world:

     - Multiplier for amount of gold in gold checks (open world prize locations)

     - Multiplier for amount of gold in chests from enemies (default 50 * level, as before)

     - Option to start with a specified amount of gold.

     - Move the exp/gold from kills multipliers here, that were previously on the main screen.  Change them to a 0.0 - 1000.0 specified multiplier, versus the previous half/single/double/triple.

Link

Thursday, February 10, 2022

v1.28

 Various.

- Fix issue where autosave hack was not checking for overflow of rom bank and could cause crashes if it happened to be at the wrong spot in the rom.

- Add open world option to start with every weapon orb and replace those checks with money.

- Liella nesos

- Add option to assign random elements to bosses.  Most bosses will get a random new element along with a palette to match, and cast random spells from that element.  This is an initial drop of this which will need a little more work, but should be functional for now.  

- Fix some issues with bosses being on the wrong Z level, and certain things not working, like Biting Lizard not eating your characters anymore.  The new way this works has not been tested for every boss on every map, so an option to put it back the way it was before was added for now as a workaround in case there are problems.

- Only autosave if one of your party members is alive, as a workaround to the issue where magic roping as girl or sprite, and dying during the animation, will cause you to be game-overed in your autosave.

Link

Tuesday, December 21, 2021

v1.27

 Some more fixes.

- Fix logic errors still requiring specifically the girl/sprite to exist in a run for those spells to go into the prize pool.

- Fix bug where a spell would be grayed out even though you had enough MP to cast it when character role swapping.

- Swap who can wear which armor when swapping character roles.

- Clean up some spoiler logging.

- Fix issue where Elinee as Christmas mode gift target would not actually be giftable.

Link

Friday, December 17, 2021

v1.26

 Okay, so maybe don't use 1.25 either.  You can totally trust this one though.

- Fix issue where boy wasn't accounted for in open world prizes if you started with him, and open world simulation failed to check whether he could perform any spell orb unlocks.

Link

v1.25

Logic fixes for v1.24.  Do not use v1.24.

- Fixed inverted logic for whether spell trigger orbs appear in open world.

- Fixed some logic errors that were still checking for specifically sprite/girl instead of character with those spells to determine whether open world seed was completable.

Link

Tuesday, December 14, 2021

v1.24

 Various new things.

- Reorganization of some options menus to have an additional category layer and do away with windows with 20-30 choices together.

- Add character role selection/randomization for open world.  This will swap spells and stats between characters, and open world logic should account for different characters having different sets of spells.  By default they are still vanilla.

- Additional nesos.

- Black out world map as well for open world map blackout option.

- Show damage numbers on the edge of the screen for damage that occurs off screen, so you know how much you dealt to things that fly away.

- Change a map setting of the guy in the wind palace to make it not such a pain in the ass to interact with him.

- Legend of Mana-style "No Future" enemy level mode for open world that makes everything a fixed level (99 by default, though using this is not recommended).

- Additional error checking for options string pasted into window.

- Import the FF7 Nibelheim theme "Anxious Heart" as a random open world town theme. (SPC link)

Link