Sunday, February 20, 2022

v1.29

 Various additions.

- Tonpole has a normal, scaled amount of MP when boss element rando is applied (as opposed to being limited to 6), since his spell pool isn't limited to Cure Water anymore.

- Default-on open world option to automatically leap across whip post spots if you have the whip.  You don't need it equipped, or to use it -- just to own the whip and step there facing the correct direction.

- Fix a few boss/map combos that were found to be unhittable after 1.28's changes were added.  This includes:

     - Tropicallo arena: hydras, snakes

     - Jabberwocky arena: snakes

     - Hydra arena: snakes

     - Axe beak arena: hydras, snakes

Please let me know if there are any other maps where you have trouble hitting a certain boss.  If it's a run-stopping problem, you can use the bossFixedZ=yes option for now to revert to the way it used to determine boss Z values.

- Allow 12 letter name entries, and address a vanilla issue where moving the cursor on the name entry added an annoying delay before you could enter another letter.

- Option for enemies to have infinite MP.

- Add Mia & Lanzhu nesos

- Lime Slime will now have a random flavor in open world.

- Option to disable trash weapons that come up a small percentage of the time.  They are still enabled by default.

- Add some numeric options for open world:

     - Multiplier for amount of gold in gold checks (open world prize locations)

     - Multiplier for amount of gold in chests from enemies (default 50 * level, as before)

     - Option to start with a specified amount of gold.

     - Move the exp/gold from kills multipliers here, that were previously on the main screen.  Change them to a 0.0 - 1000.0 specified multiplier, versus the previous half/single/double/triple.

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