Monday, August 12, 2019

v0.999992

A quick fix and one other thing.

- Change the way I randomize enemies to prioritize enemies that shouldn't be duplicators/summoners (to prevent despawning key objects)
- Add FF7 boss theme to the randomized battle themes in randomizer mode

Link

Sunday, August 11, 2019

v0.999991

Random fixes

- Autosave won't be written immediately upon save file load (which executes a door, and previously triggered it); only when actually going through a door
- Fix ability to skip werewolf and dark stalker fights by talking to NPCs
- Maybe fix weapon ordering issue where you can't select the Javelin if the girl leaves your party and then comes back

Link

Saturday, August 3, 2019

v0.99999

A batch of eLmaGus-related fixes:

- Add option for auto-saves in randomizer mode
- Workaround for issue where fire palace boss room was closed off upon entry
- Don't allow Steelpion enemy to be randomized to a summoner-type enemy so the springy dude on map 432 doesn't get despawned.

Link

Sunday, May 19, 2019

v0.99998

I'm mostly working on a new mode that's going to take a lot of time, but here's a few new minor things.

- Various changes/fixes to imported music and add a few new songs
- Add global options for more precise damage percentages, and running not to cost energy.  Both default off.
- Add enemy difficulty option in randomizer mode.  This will scale up (or down) enemy stats.  Currently includes: HP, Str, Agi, Wis, Int, Evade, Mg Evade, and Mg Def.

Link

Tuesday, April 23, 2019

v0.99997

- Fix issue where Tsunamis could spawn in orb rooms of grand palace and despawn the orbs.

This is a hotfix for NYRambler's stream on Randomania today.

More stuff should be coming soonish.

Link

Saturday, November 24, 2018

v0.99996

Misc stuff.

- Minor improvements in Lufia 2 and FF4 imported songs
- Ice weapons now slow instead of snowmanning, and thunder weapons, which used to slow, now stun.
- Fix the flashing water issue in Halloween (and Christmas) mode
- Add first drop of Christmas mode.  This is mostly a collection of silly graphical/palette changes that make various things icy/Christmasy.  I may add more to this as time goes on here.

Friday, November 16, 2018

v0.99995

Fixes and such.

- Don't allow the first weapon of any type to be a trash weapon
- Fix issue where x/y wasn't properly checked for ring menus and you could still sometimes open a menu offscreen and softlock the game
- Add FF10's "To Zanarkand" to the imported random music

Link