Various additions.
- Tonpole has a normal, scaled amount of MP when boss element rando is applied (as opposed to being limited to 6), since his spell pool isn't limited to Cure Water anymore.
- Default-on open world option to automatically leap across whip post spots if you have the whip. You don't need it equipped, or to use it -- just to own the whip and step there facing the correct direction.
- Fix a few boss/map combos that were found to be unhittable after 1.28's changes were added. This includes:
- Tropicallo arena: hydras, snakes
- Jabberwocky arena: snakes
- Hydra arena: snakes
- Axe beak arena: hydras, snakes
Please let me know if there are any other maps where you have trouble hitting a certain boss. If it's a run-stopping problem, you can use the bossFixedZ=yes option for now to revert to the way it used to determine boss Z values.
- Allow 12 letter name entries, and address a vanilla issue where moving the cursor on the name entry added an annoying delay before you could enter another letter.
- Option for enemies to have infinite MP.
- Add Mia & Lanzhu nesos
- Lime Slime will now have a random flavor in open world.
- Option to disable trash weapons that come up a small percentage of the time. They are still enabled by default.
- Add some numeric options for open world:
- Multiplier for amount of gold in gold checks (open world prize locations)
- Multiplier for amount of gold in chests from enemies (default 50 * level, as before)
- Option to start with a specified amount of gold.
- Move the exp/gold from kills multipliers here, that were previously on the main screen. Change them to a 0.0 - 1000.0 specified multiplier, versus the previous half/single/double/triple.