Monday, December 14, 2020

v1.12

 - Girl character can now cast salamando/sylphid spells to trigger spell orbs in open world.  Logic should also account for this--ie, you might get girl + salamando, and then find the sprite behind a salamando orb.  Analyzer no longer tells you the spell that will work, but instead triggers it as a Sylphid cast.  Names and colors of orbs will (and already have for a while) indicate which element to use.

- Add option to move some enemies further away from doors to prevent situations where you walk through a door and immediately get hit if it's a faster enemy type than in vanilla.  Mostly this affects Northtown Ruins but some other spots as well.  Default on.  If you find any spots I missed, let me know.

- Add option for no normal enemies in open world mode.  This makes an exception for the "boss" in Tasnica, and the Karon ferry driver.

- Fix issue where Christmas mode gift logic didn't properly account for moogle belt/midge mallet, and you could potentially get them from Santa after you were supposed to have given them away.

- Add a couple FF5 songs to the imported songs list.

- Fix a couple wrong samples in FF6 boss theme import.

Link

No comments:

Post a Comment