- Girl character can now cast salamando/sylphid spells to trigger spell orbs in open world. Logic should also account for this--ie, you might get girl + salamando, and then find the sprite behind a salamando orb. Analyzer no longer tells you the spell that will work, but instead triggers it as a Sylphid cast. Names and colors of orbs will (and already have for a while) indicate which element to use.
- Add option to move some enemies further away from doors to prevent situations where you walk through a door and immediately get hit if it's a faster enemy type than in vanilla. Mostly this affects Northtown Ruins but some other spots as well. Default on. If you find any spots I missed, let me know.
- Add option for no normal enemies in open world mode. This makes an exception for the "boss" in Tasnica, and the Karon ferry driver.
- Fix issue where Christmas mode gift logic didn't properly account for moogle belt/midge mallet, and you could potentially get them from Santa after you were supposed to have given them away.
- Add a couple FF5 songs to the imported songs list.
- Fix a couple wrong samples in FF6 boss theme import.