The answer seems to be "kind of."
Here's a version of the FF7 boss theme injected into an ancient cave ROM.
It isn't perfect, but it's a proof of concept, and could probably be used to bring in all sorts of music if I wanted to. As it stands, I don't know if/where I'll even use this or other tracks, though I think it would be neat in particular to bring in some SD3 or Legend of Mana tracks.
Here's an SPC Capture.
Really cool man! Nice work. Was this done via a midi to SoM song data utility you made? Or MML possibly? I've done a bunch of music hacking for FF6 via MML and a utility made for Romancing Saga 3. Doesn't the sound effects taking up the last 2 channels suck ass lol? Gotta put the least important tracks there...
ReplyDeleteIt was tracked by hand using a MIDI, partially with the secret of mana editor. The samples were ripped from PS1 FF7 and compressed using a routine I had sitting around from the SoM editor also.
DeleteThe sound effects are particularly bad with SoM. It doesn't seem to even matter what channel I put things on, sound effects will somehow, someway, end up there. If I knew anything about SPC700 programming I'd like to fix it. A lot of games I've seen (SD3, Lagoon for example) actually write 6 channel songs and restrict the sound effects to 7 and 8 so there's never conflicts.