Added a bit of code to do floor-based scaling for boss weapon damages, so bosses that are late-game in vanilla don't wreck the hell out of you. Not sure yet if properly balanced.
Hard-mode bosses should be considerably more difficult than casual-mode.
Bosses currently give you one random weapon orb when they die. Will see whether they should give additional rewards or a wider variety of stuff as time goes on.
Bosses will appear every 3-5 floors. This includes the last floor, so you could get a boss + mana beast in sequence.
Currently it's all vanilla bosses with the standard boss theme. I may have a couple fun alternatives later on if I find time to include them.
Test stream should be soon, and if all goes well, release soon after.
Forest w/ Mantis Ant (and Elliot)
Island w/ Minotaur
Ruins w/ Mech Rider
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