Sunday, August 6, 2017

Music experiment

For a while now I've been wondering how feasible insertion of a song from another game into Secret of Mana was, without replacing one of the existing tracks.

The answer seems to be "kind of."

Here's a version of the FF7 boss theme injected into an ancient cave ROM.


It isn't perfect, but it's a proof of concept, and could probably be used to bring in all sorts of music if I wanted to.  As it stands, I don't know if/where I'll even use this or other tracks, though I think it would be neat in particular to bring in some SD3 or Legend of Mana tracks.

Here's an SPC Capture.

2 comments:

  1. Really cool man! Nice work. Was this done via a midi to SoM song data utility you made? Or MML possibly? I've done a bunch of music hacking for FF6 via MML and a utility made for Romancing Saga 3. Doesn't the sound effects taking up the last 2 channels suck ass lol? Gotta put the least important tracks there...

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    1. It was tracked by hand using a MIDI, partially with the secret of mana editor. The samples were ripped from PS1 FF7 and compressed using a routine I had sitting around from the SoM editor also.

      The sound effects are particularly bad with SoM. It doesn't seem to even matter what channel I put things on, sound effects will somehow, someway, end up there. If I knew anything about SPC700 programming I'd like to fix it. A lot of games I've seen (SD3, Lagoon for example) actually write 6 channel songs and restrict the sound effects to 7 and 8 so there's never conflicts.

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