v1.05
- Add three new difficulty levels for open world. One between each existing level, and then a really hard one I'm calling "Impossible."
- Fix bug where timed enemy scaling would exceed level 99
- Fix issue with names of enemies when they reached high levels
- Shift Fire Gigas's location up a little bit so certain bosses (snake) don't spawn right on top of you
- Add FFMQ Boss Theme to random battle themes
- Add version tag to ROM for tracker version matching
Link
Sunday, May 10, 2020
Wednesday, May 6, 2020
v1.04
v1.04
- Don't autosave in Hydra or Kettlekin rooms so you don't get stuck at those bosses
- Fix softlock that could happen if you started without the boy and he had a key weapon (axe/whip/sword)
- Add option (default on) to pause the timed open world enemy growth when in menus/dialogue/Flammie
- Fix a couple event flag sets to support auto-tracking; this should not affect the game in any way
Link
- Don't autosave in Hydra or Kettlekin rooms so you don't get stuck at those bosses
- Fix softlock that could happen if you started without the boy and he had a key weapon (axe/whip/sword)
- Add option (default on) to pause the timed open world enemy growth when in menus/dialogue/Flammie
- Fix a couple event flag sets to support auto-tracking; this should not affect the game in any way
Link
Sunday, April 19, 2020
v1.03
A few new fixes.
- Add general option to not save control inversion so when you reload with confusion status it doesn't get "permanently" screwed up. Also don't invert controls in menu or flammie when this is enabled.
- Fix issue where dying at Mech Rider 1 in vanilla randomizer mode would put you in the desert ship and you'd be softlocked there
- Fix issue where dying in one room in NTR would break the autosave
Link
- Add general option to not save control inversion so when you reload with confusion status it doesn't get "permanently" screwed up. Also don't invert controls in menu or flammie when this is enabled.
- Fix issue where dying at Mech Rider 1 in vanilla randomizer mode would put you in the desert ship and you'd be softlocked there
- Fix issue where dying in one room in NTR would break the autosave
Link
Tuesday, April 14, 2020
Sunday, April 12, 2020
Sunday, April 5, 2020
v1.01
A couple minor things.
- Fix issue where getting hit by a spell when you're charging your weapon would cause it to discharge.
- Fix issue where shrunken character palettes were wrong.
- Some additional hints and silly dialogue randomization for open world mode.
- Add open world option for random AI swaps of enemies. This needs some tweaking before it's working particularly well, but for now it's kind of amusing.
Link
- Fix issue where getting hit by a spell when you're charging your weapon would cause it to discharge.
- Fix issue where shrunken character palettes were wrong.
- Some additional hints and silly dialogue randomization for open world mode.
- Add open world option for random AI swaps of enemies. This needs some tweaking before it's working particularly well, but for now it's kind of amusing.
Link
Wednesday, April 1, 2020
1.0
After 2 and a half years of working on this thing, 1.0 is out!
It has a bunch of new stuff, including:
- Open World mode! Start with the Flammie Drum and search the world for weapons, items, elements, characters, etc. needed to complete the game. Several different ways to complete the game! And more coming.
- Documentation for each mode (some still need to be filled out)
- Fix issues with having dialogue shortening disabled in Rando mode
- Various new options
ps. not an April Fools joke
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