Minor fix
- Fix an issue where one Watts would sometimes give bad dialogue and not open his upgrade menu
- Reduce logging for open world manual complexity roms
Link
Tuesday, April 14, 2020
Sunday, April 12, 2020
Sunday, April 5, 2020
v1.01
A couple minor things.
- Fix issue where getting hit by a spell when you're charging your weapon would cause it to discharge.
- Fix issue where shrunken character palettes were wrong.
- Some additional hints and silly dialogue randomization for open world mode.
- Add open world option for random AI swaps of enemies. This needs some tweaking before it's working particularly well, but for now it's kind of amusing.
Link
- Fix issue where getting hit by a spell when you're charging your weapon would cause it to discharge.
- Fix issue where shrunken character palettes were wrong.
- Some additional hints and silly dialogue randomization for open world mode.
- Add open world option for random AI swaps of enemies. This needs some tweaking before it's working particularly well, but for now it's kind of amusing.
Link
Wednesday, April 1, 2020
1.0
After 2 and a half years of working on this thing, 1.0 is out!
It has a bunch of new stuff, including:
- Open World mode! Start with the Flammie Drum and search the world for weapons, items, elements, characters, etc. needed to complete the game. Several different ways to complete the game! And more coming.
- Documentation for each mode (some still need to be filled out)
- Fix issues with having dialogue shortening disabled in Rando mode
- Various new options
ps. not an April Fools joke
Friday, January 10, 2020
v0.999997
Some fixes to vanilla that happened over the course of open world development.
- Don't autosave in boss rooms, or in a few other spots where loading can get messed up
- Fix issue where the buy multiple items hack could cause you to get the wrong weapons
- Fix issue where if data sizes lined up just right, the title screen changes wouldn't load and the rom would just load to a black screen
- Don't let level 9 weapons be trash weapons
- Fix issue where Vampire wouldn't be able to move around on some maps
- Add option (default on) to bypass the strange mana magic damage calculation that accounts for all your weapon levels and sub-levels (automatic +anywhere from 0-7 weapon charge levels for mana sword depending on your weapons), and just give it a decent fixed damage bonus instead (+6 always)
- Start writing help pages for each mode
Open world mode is coming soon-ish. For those who aren't there, there is a beta drop of it on the Discord you can try out.
Link
- Don't autosave in boss rooms, or in a few other spots where loading can get messed up
- Fix issue where the buy multiple items hack could cause you to get the wrong weapons
- Fix issue where if data sizes lined up just right, the title screen changes wouldn't load and the rom would just load to a black screen
- Don't let level 9 weapons be trash weapons
- Fix issue where Vampire wouldn't be able to move around on some maps
- Add option (default on) to bypass the strange mana magic damage calculation that accounts for all your weapon levels and sub-levels (automatic +anywhere from 0-7 weapon charge levels for mana sword depending on your weapons), and just give it a decent fixed damage bonus instead (+6 always)
- Start writing help pages for each mode
Open world mode is coming soon-ish. For those who aren't there, there is a beta drop of it on the Discord you can try out.
Link
Friday, November 15, 2019
Thursday, October 10, 2019
v0.999995
A few small updates.
- To the previous whip fix, add an extension of the whip's downward hitbox that.. may?? fix that issue better than the last fix did?
- When loading game save files, if autosaves are enabled, always default to the autosave as the selected item.
- Don't autosave when exiting rooms that modify the death event, as this can cause you to respawn halfway through an event and not get revived. This includes the Jehk doppleganger room, Santa fight, and intro section before Mantis Ant.
- Add option to be able to target anything currently spawned regardless of whether it's currently on-screen. This defaults to enabled, for now. If it ends up causing problems, I'll default it to disabled.
- Add option for how status ailments for enemies will be determined. Default to the previous method of determining by location. Add option to keep ailment by enemy species, and a few difficulty levels worth of randomized ones.
Link
- To the previous whip fix, add an extension of the whip's downward hitbox that.. may?? fix that issue better than the last fix did?
- When loading game save files, if autosaves are enabled, always default to the autosave as the selected item.
- Don't autosave when exiting rooms that modify the death event, as this can cause you to respawn halfway through an event and not get revived. This includes the Jehk doppleganger room, Santa fight, and intro section before Mantis Ant.
- Add option to be able to target anything currently spawned regardless of whether it's currently on-screen. This defaults to enabled, for now. If it ends up causing problems, I'll default it to disabled.
- Add option for how status ailments for enemies will be determined. Default to the previous method of determining by location. Add option to keep ailment by enemy species, and a few difficulty levels worth of randomized ones.
Link
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