Sunday, April 5, 2020

v1.01

A couple minor things.

- Fix issue where getting hit by a spell when you're charging your weapon would cause it to discharge.
- Fix issue where shrunken character palettes were wrong.
- Some additional hints and silly dialogue randomization for open world mode.
- Add open world option for random AI swaps of enemies.  This needs some tweaking before it's working particularly well, but for now it's kind of amusing.

Link

Wednesday, April 1, 2020

1.0

After 2 and a half years of working on this thing, 1.0 is out!

It has a bunch of new stuff, including:
- Open World mode!  Start with the Flammie Drum and search the world for weapons, items, elements, characters, etc. needed to complete the game.  Several different ways to complete the game!  And more coming.
- Documentation for each mode (some still need to be filled out)
- Fix issues with having dialogue shortening disabled in Rando mode
- Various new options

ps. not an April Fools joke

Friday, January 10, 2020

v0.999997

Some fixes to vanilla that happened over the course of open world development.

- Don't autosave in boss rooms, or in a few other spots where loading can get messed up
- Fix issue where the buy multiple items hack could cause you to get the wrong weapons
- Fix issue where if data sizes lined up just right, the title screen changes wouldn't load and the rom would just load to a black screen
- Don't let level 9 weapons be trash weapons
- Fix issue where Vampire wouldn't be able to move around on some maps
- Add option (default on) to bypass the strange mana magic damage calculation that accounts for all your weapon levels and sub-levels (automatic +anywhere from 0-7 weapon charge levels for mana sword depending on your weapons), and just give it a decent fixed damage bonus instead (+6 always)
- Start writing help pages for each mode

Open world mode is coming soon-ish.  For those who aren't there, there is a beta drop of it on the Discord you can try out.

Link

Friday, November 15, 2019

v0.999996

A new quality of life thing that ehhh may or may not work perfectly yet.

- Add option (default on) to allow buying multiple consumables at once.  Default to as many as you can hold/afford.  Use dpad to select another amount.
- Some minor tweaks to imported music.

Link

Thursday, October 10, 2019

v0.999995

A few small updates.

- To the previous whip fix, add an extension of the whip's downward hitbox that.. may?? fix that issue better than the last fix did?
- When loading game save files, if autosaves are enabled, always default to the autosave as the selected item.
- Don't autosave when exiting rooms that modify the death event, as this can cause you to respawn halfway through an event and not get revived.  This includes the Jehk doppleganger room, Santa fight, and intro section before Mantis Ant.
- Add option to be able to target anything currently spawned regardless of whether it's currently on-screen.  This defaults to enabled, for now.  If it ends up causing problems, I'll default it to disabled.
- Add option for how status ailments for enemies will be determined.  Default to the previous method of determining by location.  Add option to keep ailment by enemy species, and a few difficulty levels worth of randomized ones.

Link

Saturday, August 24, 2019

v0.999994

A couple fixes.

- Adjust background layers of Hydra room so that other bosses can move around there.
- Fix (I think) an issue where certain enemies' existence would make it so whip posts couldn't be used.
- A couple minor tweaks to imported music

Link

Friday, August 16, 2019

v0.999993

Some more random stuff.

- When dialogue shorten option is selected, also remove a bunch of NPCs from various towns, to reduce lag.
- Option to make Gigas bosses not split into energy blobs, currently defaulted to enabled.
- Remove the need to talk to the moogles in upper land to trigger the four seasons event; it will auto trigger after clearing the pebblers.  This was mainly changed since most of the moogles are gone now for lag reduction.
- Add a check for newer version of the randomizer, and a little label that shows up with a link to the blog if one exists.
- No longer disallow selection of player menus if that player is off screen, as this had some minor bugs/annoyances with the order of menu selection.  Restrict all menus to safely-on-screen coordinates so not to cause the menu softlock where the menu just spins over and over.  IF THIS STILL HAPPENS PLEASE LET ME KNOW.

Link