Various new things.
- Reorganization of some options menus to have an additional category layer and do away with windows with 20-30 choices together.
- Add character role selection/randomization for open world. This will swap spells and stats between characters, and open world logic should account for different characters having different sets of spells. By default they are still vanilla.
- Additional nesos.
- Black out world map as well for open world map blackout option.
- Show damage numbers on the edge of the screen for damage that occurs off screen, so you know how much you dealt to things that fly away.
- Change a map setting of the guy in the wind palace to make it not such a pain in the ass to interact with him.
- Legend of Mana-style "No Future" enemy level mode for open world that makes everything a fixed level (99 by default, though using this is not recommended).
- Additional error checking for options string pasted into window.
- Import the FF7 Nibelheim theme "Anxious Heart" as a random open world town theme. (SPC link)
Link