Assorted new things that may or may not work well
- Some adjustments to stats generated for open world enemies to hopefully make them better match the vanilla enemies with scaled levels.
- Add general option for defense refactor, which changes the damage formula to apply defense/armor in a more multiplicative way (whereas vanilla is pure subtractive) to hopefully reduce instances where buying new armor makes such a huge difference that you go from being one-shot to being indestructible. This is an early version of this hack that may need some adjustments still; feel free to try it out and report issues.
- Fix issue where channel 4 in FF5's "Decisive Battle" song import would sometimes get out of sync with the rest of the song.
- Fix position issues with Boreal Face boss on the thunder dragon map in pure lands.
- Add option for percentage-based poison, which will damage in ticks of max hp/32, rather than the vanilla 1 at a time. This is rounded down, so it will actually do anywhere from max hp/32 to max hp/64, depending on what your actual max hp is. It still shouldn't kill you (it will leave you at one HP) unless the "players always poisoned and can die from poison" option is on.
- Add presets button on open world screen. This comes with a few "Mystery seed" options, which will generate you a random assortment of open world options, and also a few of Menblock's challenge settings. Feel free to suggest other combos that may be fun to have here.
- Add a couple silly options including hiding the amount of gold you currently have to make spending a little more risky and blacking out all map data to make it difficult to get around.