Also, the Discord for the SoM randomizer is here
Bugs and feature requests can be made there. The majority of discussion for the randomizer happens there!
Saturday, May 30, 2020
Monday, May 25, 2020
v1.06
A bunch of random fixes.
- Fix issue with logic on Elinee Castle whip chest that could lead to rare open world softlocks
- Fix issue where Sylphid location would give you the wrong element and you'd softlock in vanilla randomizer if dialogue shortening was disabled
- Don't autosave at that spot in ice country where it sticks you in a tree when you reload
- Make the Iffish enemies outside the Undine cave show up in open world
- Move mountains-area Neko down near the entrance of the same map to improve his accessibility/spawn rate
- Set default gp/exp multiplier to 2x for vanilla randomizer
- Move Boreal Face boss to the top of his map so it's not right next to you when you load in
- Remove Hydra and Jabberwocky from Agegrpoalpaieprogpolian map since they have layer issues
Link
- Fix issue with logic on Elinee Castle whip chest that could lead to rare open world softlocks
- Fix issue where Sylphid location would give you the wrong element and you'd softlock in vanilla randomizer if dialogue shortening was disabled
- Don't autosave at that spot in ice country where it sticks you in a tree when you reload
- Make the Iffish enemies outside the Undine cave show up in open world
- Move mountains-area Neko down near the entrance of the same map to improve his accessibility/spawn rate
- Set default gp/exp multiplier to 2x for vanilla randomizer
- Move Boreal Face boss to the top of his map so it's not right next to you when you load in
- Remove Hydra and Jabberwocky from Agegrpoalpaieprogpolian map since they have layer issues
Link
Monday, May 11, 2020
Sunday, May 10, 2020
v1.05
v1.05
- Add three new difficulty levels for open world. One between each existing level, and then a really hard one I'm calling "Impossible."
- Fix bug where timed enemy scaling would exceed level 99
- Fix issue with names of enemies when they reached high levels
- Shift Fire Gigas's location up a little bit so certain bosses (snake) don't spawn right on top of you
- Add FFMQ Boss Theme to random battle themes
- Add version tag to ROM for tracker version matching
Link
- Add three new difficulty levels for open world. One between each existing level, and then a really hard one I'm calling "Impossible."
- Fix bug where timed enemy scaling would exceed level 99
- Fix issue with names of enemies when they reached high levels
- Shift Fire Gigas's location up a little bit so certain bosses (snake) don't spawn right on top of you
- Add FFMQ Boss Theme to random battle themes
- Add version tag to ROM for tracker version matching
Link
Wednesday, May 6, 2020
v1.04
v1.04
- Don't autosave in Hydra or Kettlekin rooms so you don't get stuck at those bosses
- Fix softlock that could happen if you started without the boy and he had a key weapon (axe/whip/sword)
- Add option (default on) to pause the timed open world enemy growth when in menus/dialogue/Flammie
- Fix a couple event flag sets to support auto-tracking; this should not affect the game in any way
Link
- Don't autosave in Hydra or Kettlekin rooms so you don't get stuck at those bosses
- Fix softlock that could happen if you started without the boy and he had a key weapon (axe/whip/sword)
- Add option (default on) to pause the timed open world enemy growth when in menus/dialogue/Flammie
- Fix a couple event flag sets to support auto-tracking; this should not affect the game in any way
Link
Subscribe to:
Posts (Atom)