Wednesday, October 9, 2024

v1.45

- Cyber's fix to a few issues in open world logic

- Cyber's fix to a few plando issues

Download from GitHub

Wednesday, September 25, 2024

v1.44

 - fix weapon orb rewards not being swapped properly for vanilla rando mode.

- add weapon orb swaps for vanilla/open and element swaps for vanilla rando to spoiler log.

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Wednesday, September 18, 2024

v1.43

- fix garbage graphics showing up in hash display after soft reset

- revert player AI defaults to aggressive; they had been passive since the first github build

- fix random enemy spawns for open world

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Wednesday, September 11, 2024

v1.42

- fix issue where christmas mode + flammie in logic options selected together would start you at potos, and often the seed was uncompletable

- fix issue where selecting less than 8 gifts for christmas mode would throw an exception

- fix a few issues where generated code for custom item names could roll over a rom bank boundary and crash the game when opening the ring menu

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Wednesday, September 4, 2024

v1.41

- fix issue where open world "oops all" = random was throwing an exception.

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Wednesday, August 28, 2024

v1.40

- fix issue where "bosses" stat growth mode for open world was not working since 1.37, and enemies still had vanilla stats

- embed dependent DLLs in the binary to fix issues with update detection

- add music pack detection

Download from GitHub


Wednesday, August 21, 2024

v1.39

 - Add a few nesos and fix the name of one existing nesoberi

- Cyber's fix to "find characters at current level" for open world

- Fix a couple boss maps putting you on the wrong layer in boss rush mode

- Fix "starts with" prizes not working for open world plando, and some other plando adjustments

- Fix text not wrapping properly at the start of open world "flammie drum in logic" seeds

- Fix boss doors in ancient cave warping you to the wrong map, or a non-existent map

- Fix ancient cave element NPCs glitching out because they were trying to move, and didn't have a movement animation

- Fix issue where ancient cave ruins exit on the bottom of the map would sometimes warp you back to inside the wall on floor 1

Download from GitHub