Based on yesterday's stream.
- Tables (and bookshelves) shouldn't overlap stairways anymore.
- Leveling up now restores MP as well as HP.
- On the easiest difficulty, two elements and two restore NPCs now appear per floor, versus only one previously (and still, on other difficulties).
I'm also considering randomizing status effects caused by weapons. I'd have to go into the weapon descriptions and change them too, so you could see which did what.
New test stream at some point soonish.
Things that I'd like to have done before a first release:
- More detail on the inside areas for each of the three tilesets
- Mana Beast testing for longer ROMs
- More palette variations
- A few other minor fixes