Sunday, November 26, 2017



- Fix an issue where Ruins maps starting at the roof would put you on the wrong x/y if the boss arena was a vanilla one.

Thanks to ThanatosZero for identifying this one.



  1. This hack is pretty neat, though I noticed an unmentioned bug: the weapon name glitches on the forging screen when said weapon has a longer name. It will show the full name for a moment, and then displays "P" in the dialogue box. It's not gamebreaking by any means, but I thought I'd mention it. Also, are the weapon names randomized? If not, the high-level glove being named "Super Slap" really tickled me.

    It'd be hard to implement, I'm sure, but rejiggering some of the boss scripts could add some punch to the upper levels. Like giving some of the especially magic-happy bosses the MP-Absorb spell. (That spell addition would be positively diabolical if you add the Hexas fight. The only thing that slows that boss's roll in the vanilla game is running out of MP.) HP Absorb would be another nasty addition.

    1. Weapon names, effects, and descriptions (in the level screen) are randomized. Yeah, longer weapon names glitch out on some screens, like Watts's menu. I'm not too concerned about it at the moment.

      Boss AI modification/randomization is a potential future feature. They're pretty well documented.