Saturday, November 24, 2018

v0.99996

Misc stuff.

- Minor improvements in Lufia 2 and FF4 imported songs
- Ice weapons now slow instead of snowmanning, and thunder weapons, which used to slow, now stun.
- Fix the flashing water issue in Halloween (and Christmas) mode
- Add first drop of Christmas mode.  This is mostly a collection of silly graphical/palette changes that make various things icy/Christmasy.  I may add more to this as time goes on here.

6 comments:

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  2. good job little for next version pls a Save data for the "General options" thx ^^

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  4. I have loved this since some early versions that Yagamoth showed on his YouTube channel. It says ideas can go here so is there a possibility of implementing 'blue chests' like the Lufia II Ancient Cave? Basically it would be some way to influence your starting gear based on your previous run. Thanks again!

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  5. Hey! Nice work on these! They're quite fun to play with my friends~ Question though, we were playing Chaos mode and we got stuck because the first form biting lizard wouldn't die properly. Is there a fix for this? Thanks!

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  6. Would it be possible to randomize the playable characters between themselves in all modes of simply the Ancient Cave mode? For example, The Sprite would be the "hero" (no magic and have the Boy's stat growth), the Boy would use "support magic and have the Girl's stat growth", and the Girl would use "offensive magic and have the Sprite's stat growth". The boy has magic casting animation, it goes unused. It would be nice to change them around, I always wanted to see the Boy use magic.

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