Friday, September 7, 2018

v0.97

Some fixes from Yagamoth's test stream of rando mode:
- Fix summon creature of National Scar to be something of reasonable level
- Fix visibility flag for chests that contain weapon orbs to prevent potential overleveling and softlocks
- Fix element swaps not working, which could lead to softlocks at trigger orbs
- Change the triple tonpole fight to be randomized and a sequence of fights instead of 3 at once.  It's still visibly glitchy for most bosses but should work alright.
- Only randomize walls between themselves so you can't just scoot through Doom's Wall's door without winning the fight.  I may change how this door works later so that walls can show up in other places again.
- Persist input filename from last time instead of using my path in c:\emu

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