Couple fixes.
- Fix flammie position when taking off from luna palace
- Fix crash that could sometimes happen after a boss dies in boss-based open world leveling
- Fix inability to hit bosses with ranged weapons on vampire map
- Remove hydras from mech rider 3 map since they had graphical issues
- Move snap dragon boss up a few tiles if it's a snake boss so it doesn't spawn right on you
Link
Sunday, June 21, 2020
Saturday, May 30, 2020
Monday, May 25, 2020
v1.06
A bunch of random fixes.
- Fix issue with logic on Elinee Castle whip chest that could lead to rare open world softlocks
- Fix issue where Sylphid location would give you the wrong element and you'd softlock in vanilla randomizer if dialogue shortening was disabled
- Don't autosave at that spot in ice country where it sticks you in a tree when you reload
- Make the Iffish enemies outside the Undine cave show up in open world
- Move mountains-area Neko down near the entrance of the same map to improve his accessibility/spawn rate
- Set default gp/exp multiplier to 2x for vanilla randomizer
- Move Boreal Face boss to the top of his map so it's not right next to you when you load in
- Remove Hydra and Jabberwocky from Agegrpoalpaieprogpolian map since they have layer issues
Link
- Fix issue with logic on Elinee Castle whip chest that could lead to rare open world softlocks
- Fix issue where Sylphid location would give you the wrong element and you'd softlock in vanilla randomizer if dialogue shortening was disabled
- Don't autosave at that spot in ice country where it sticks you in a tree when you reload
- Make the Iffish enemies outside the Undine cave show up in open world
- Move mountains-area Neko down near the entrance of the same map to improve his accessibility/spawn rate
- Set default gp/exp multiplier to 2x for vanilla randomizer
- Move Boreal Face boss to the top of his map so it's not right next to you when you load in
- Remove Hydra and Jabberwocky from Agegrpoalpaieprogpolian map since they have layer issues
Link
Monday, May 11, 2020
Sunday, May 10, 2020
v1.05
v1.05
- Add three new difficulty levels for open world. One between each existing level, and then a really hard one I'm calling "Impossible."
- Fix bug where timed enemy scaling would exceed level 99
- Fix issue with names of enemies when they reached high levels
- Shift Fire Gigas's location up a little bit so certain bosses (snake) don't spawn right on top of you
- Add FFMQ Boss Theme to random battle themes
- Add version tag to ROM for tracker version matching
Link
- Add three new difficulty levels for open world. One between each existing level, and then a really hard one I'm calling "Impossible."
- Fix bug where timed enemy scaling would exceed level 99
- Fix issue with names of enemies when they reached high levels
- Shift Fire Gigas's location up a little bit so certain bosses (snake) don't spawn right on top of you
- Add FFMQ Boss Theme to random battle themes
- Add version tag to ROM for tracker version matching
Link
Wednesday, May 6, 2020
v1.04
v1.04
- Don't autosave in Hydra or Kettlekin rooms so you don't get stuck at those bosses
- Fix softlock that could happen if you started without the boy and he had a key weapon (axe/whip/sword)
- Add option (default on) to pause the timed open world enemy growth when in menus/dialogue/Flammie
- Fix a couple event flag sets to support auto-tracking; this should not affect the game in any way
Link
- Don't autosave in Hydra or Kettlekin rooms so you don't get stuck at those bosses
- Fix softlock that could happen if you started without the boy and he had a key weapon (axe/whip/sword)
- Add option (default on) to pause the timed open world enemy growth when in menus/dialogue/Flammie
- Fix a couple event flag sets to support auto-tracking; this should not affect the game in any way
Link
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