- Fix "Obscure own HP" to actually work on all three characters instead of just the girl, who I had been testing with.
Friday, May 14, 2021
Thursday, May 13, 2021
v1.17
- Fix issue where open world with solo boy was not generating properly due to changes in magic dependencies related to randomization of grand palace.
- Fix issue where FFMQ battle theme would sometimes have random sounds, change volume, or change speed.
- Add general options to hide damage dealt and to hide own HP.
Monday, April 19, 2021
v1.16
Couple things got busted that are causing a lot of problems.
- Back out the snap dragon map fix as it's making some walls impassable on that tileset.
- Fix issue where randomized element orbs in grand palace were showing the randomized element, but still only accepting the old element.
Sunday, April 18, 2021
v1.15
- Fix some graphical glitches caused by the previous version.
- Add option (default on) to randomize the spell trigger orbs in the sunken continent, and provide some hints for which spells you'll need and not need
- Fix issue where bosses would move out of bounds on map 430 (snap dragon arena)
- Ensure at least one of each gear piece available at randomized shops, for easier completion of the gift exchange mode
Saturday, April 10, 2021
v1.14
A couple small things.
- Add option for min/max seeds that it will roll when you pick "Random" for mana tree revival seeds required, so you can have it be like 5-7 randomly for example.
- When playing with girl and no sprite, allow sylphid and salamando spell trigger orbs to spawn, in addition to lumina ones.
- When using Christmas map palettes in open world, ignore "Map palette randomization" since applying both palette hacks looks really bad.
- Move a couple enemies to account for immediately dying when entering a map with "aggressive enemies" turned on.
- Change how sample table is handled for imported FFMQ music, as maybe a fix to issues seen with the FFMQ battle 1 theme.
Saturday, March 6, 2021
v1.13
Various silly things, for now, while I work on maybe some new procgen type stuff.
- Add option for aggressive enemies. This may or may not work well for every enemy yet. Also for some reason the chairs fly.
- Add option to make attacks not cost stamina, so every attack hits for 100% damage.
- Add option to make your characters always be poisoned, and be able to die from poison.
- Add a few new imported songs.
- A couple cross-platform fixes, including a few specific to Mono.
Monday, December 14, 2020
v1.12
- Girl character can now cast salamando/sylphid spells to trigger spell orbs in open world. Logic should also account for this--ie, you might get girl + salamando, and then find the sprite behind a salamando orb. Analyzer no longer tells you the spell that will work, but instead triggers it as a Sylphid cast. Names and colors of orbs will (and already have for a while) indicate which element to use.
- Add option to move some enemies further away from doors to prevent situations where you walk through a door and immediately get hit if it's a faster enemy type than in vanilla. Mostly this affects Northtown Ruins but some other spots as well. Default on. If you find any spots I missed, let me know.
- Add option for no normal enemies in open world mode. This makes an exception for the "boss" in Tasnica, and the Karon ferry driver.
- Fix issue where Christmas mode gift logic didn't properly account for moogle belt/midge mallet, and you could potentially get them from Santa after you were supposed to have given them away.
- Add a couple FF5 songs to the imported songs list.
- Fix a couple wrong samples in FF6 boss theme import.